![]() If that sounds like a recipe for more chaos than ever, you’d be correct. Going on a streak will help earn them faster, but the new system allows even a simpleton like me to carpet bomb the map with napalm at least once per match. Except now, progress toward streaks isn’t reset upon death (making “streak” a total misnomer). Cold War switches back to the Treyarch-style of scorestreaks that account for all points earned, not just kills. This is a roundabout way of saying that killstreaks are still around and still unfortunately prominent. The need for Ghost or Cold Blooded wastes a slot I’d rather use on a fun perk that lets me shoot while sprinting. All of the stealth-based perks like Ghost that I usually use to avoid UAVs are relegated to the third slot. Perks in the first two slots are minor bonuses to grenade resistances and cooldowns. I think this is partly why perks are less impactful this time around. I enjoy the absurdity of Gunfighter, which lets you stick eight attachments to a gun instead of the usual five, though I suspect most players will stick to the Perk Greed wildcard to score an extra three perks for free. ![]() Wildcards, class modifiers seen in past Black Ops games, let you bend the rules in some fun ways. ![]() Treyarch’s latest take on Create-a-Class does come with a few improvements.
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